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Par Greg Orlando 01/01/2000 Nous avons mis nos boissons sur Microsoft nouvelle aventure en 3D, par inadvertance, pensant qu'il intitulée NightCoaster. Après l'embarras calmée, et le jeu réellement joué, il a été précisé que notre évaluation initiale était correcte: Ici, il ya un coaster, chers lecteurs. Le jeu étoiles le mage Arran comme il court à travers 12 mondes beau entreprises, tuant des monstres à profusion avec les sorts de quatre différentes écoles de magie, colle
By Greg Orlando
01/01/2000
We set our drinks on Microsoft's new 3D action adventure, inadvertently thinking it titled NightCoaster. After the
embarrassment subsided, and the game actually played, it was made clear that our initial assessment was correct: Here there be a coaster, dear readers.
The game stars the mage Arran as he runs through 12 goodly sized worlds, killing monsters aplenty with spells from four different schools of magic,
collecting new enchantments and runes, and plodding through a dreary set of near-identical environments marked with the same muddy trails. Offering a rather pedestrian setup and challenges that seem more in the realm of the arcade hit Gauntlet than Baldur's Gate, Nightcaster does little, if anything, to elevate itself past mediocrity.
Arran ages as the game progresses and, if you play Nightcaster, you will, tooat a greatly accelerated rate. Repetitive sound samples sap the game of any charm; listening to Arran bleat out "Meemah!" or "Spireh!" may induce depression, even in small doses. Save points are doled out in the manner of a miser dispensing gold coins and each can only be used once.
Monster-spawning edifices straight from the aforementioned Gauntlet ensure that Arran will square off against swarms different colored beasties, requiring
endless and frantic jamming on the Xbox controller's left- and right-trigger buttons to find the right enchantment and cast it. It's a dark night indeed, and one well worth sleeping past.