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En 1UP personnel 01/01/2000 Si j'avais les cheveux, je l'aurais sorti à ce jour. En fait, \u003ci\u003eCommandos 2\u003c/i\u003e m'avait fait agitant à mon cuir chevelu, en saisissant des poignées de cheveux imaginaire dans une extrémité de la frustration. J'étais coincé, et quand vous êtes coincé dans \u003ci\u003eCommandos 2,\u003c/i\u003e vous obtenez \u003ci\u003evraiment\u003c/i\u003e coincé. Le problème a été, je suis resté scotché sur seulement le deuxième niveau. Non, attendez, que zéro, il a été le niveau de \u003ci\u003eformation\u003c/i\u003e de deuxième le jeu réel n'avait pas même \u0026lt;
By 1UP Staff
01/01/2000
If I had any hair, I would have pulled it out by now. In fact, Commandos 2 actually had me flailing at my scalp, grabbing fistfuls of imaginary hair in an extremity of frustration. I was stuck, and when you get stuck in Commandos 2 you get really stuck. The trouble was, I was stuck on only the second level. No, wait, scratch that; it was the second training levelthe actual game hadn't even started yet.
How, you may ask, is it possible to get so stymied by what appears to be a real-time strategy? Simple: It's not a real-time strategy at allit's a puzzle game in camouflage. You are given very specific goals, and you need to divine the very specific path to these goals that the programmers had in mind. And if you happen to guess wrong, or happen to misinterpret the vague instruction you're given, or happen to miss one tiny element in the densely detailed prerendered environments, you're screwed. It's like those segments of Ico you just could not figure out, the parts that made you feel like your brain had hit a wall at Mach 5. Only with this game, you're not expecting it.
However, as with many puzzle-solving games, when you do get it right, there's a profound feeling of accomplishment. And as you build up your cadre of nine different commandos and you learn how to use each of their unique skills efficiently and competently, you'll begin to feel like a true armchair general. The question is, will you have the patience to stick with it?
For me the answer was "no." If I hadn't had to review the game, I would have returned it halfway through that second training mission. (Speaking of which, I'd like to pause for a public service announcement: There are anti-tank mines in a crate inside the house pictured in the bottom screen at left. You're not likely to find them on your own. I didn't.)
It's an interesting concept for a gamea war-based puzzle-solverbut for my money, it's far too frustrating. And the fact that it looks (and loads) like a PSone game doesn't help matters.
I can't help feeling like this game was designed by sadists, for masochists. It's that frustrating.