Minority Report accuse le coup. Un design très sommaire, des phases d'action répétitives au possible, malgré de bonnes idées comme l'utilisation du jet-pack, rien de vraiment nouveau. Dommage de constater qu'un aussi bon film ait donné lieu à un simple beat'em all, soporifique et à l'intérêt plus que limité.
Movieplex action blockbusters like Minority Report are perhaps the most obvious game fodder, what with all the hover copters and exploding robots and other blow-uppey goodness. You'd think a developer could take all the best elements from the film and plug in a few med packs and a Big Head mode for a sure-fire hit. But instead, Minority Report joins the ranks of rushed movie-to-game conversions, with drab visuals, repetitive gameplay, and a lack of style.
The game's plot follows the movie closely, tracing the near-future adventures of a cop accused of a crime he will supposedly commit, as predicted by a trio of psychic precogs. Most of the movie's environments and characters are included, although the finer details have been stripped; apparently, the future will be a very gray place, filled with empty shopping malls, office buildings, and sewers.
Level after level, the player punches, kicks, and shoots through waves of similar-looking futuristic soldiers, robots, and spider sentries. The brawling engine is good looking, but shallow. There are plenty of combos to choose from, and hurled enemies often smash like rag dolls into windows and furniture, causing some cool cinematic moments. But there's little motivation for a player to choose one combo over another, leading to maddeningly repetitious gameplay. Even the jetpack- piloting levels fail to spice up the proceedings. With quite a few solid action games on the market these days, Minority Report doesn't stack up.
(Les notes de la presse sont données à titre indicatif et représentent une interprétation du test par Numerama)