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En 1UP personnel 01/01/2000 Il ya quelques années, la rumeur avait chaud Activsion acheter Midway. Peut-être Rally Fusion a commencé le développement durant cette période, parce qu'il se sent comme un jeu d'arcade de Midway, dans la veine de San Francisco Rush. Large et lumineux, graphiques 3Dfx style dominent, un mec hurle quand vous faites un saut en longueur, et vous recevoir un prix pour (entre autres) la destruction totale de votre voiture. Par rapport aux jeux de rallye sur le système, comme l'élégant
By 1UP Staff
01/01/2000
A few years ago, the hot rumor had Activsion buying Midway. Perhaps Rally Fusion started development during this time, because it feels like a Midway arcade game, in the vein of San Francisco Rush. Big, bright, 3Dfx-style graphics dominate, some dude yells when you make a long jump, and you receive awards for (among other things) totally destroying your car.
Compared to the other rally games on the system, like the elegant Colin Mcrae or fast-paced Rallisport Challenge, Fusion is sort of sad, like a 45-year-old guy wearing a Hawaiian shirt and a Jimmy Buffet hat at an art opening. It's way too arcadish, and it commits the cardinal sin of rally games: The camera always swings around so you see the back of the car, even when you're powersliding, which totally takes away from the ever-slippery, loose feeling of rally racing. Likewise, the fun of your co-driver cursing at you if you drive poorly is offset by his inability to describe turns until you're directly on top of them.
The cars all feel different, the control is nice, and there are loads of different environments to drive through (the Incan course is particularly swell). It's not at all like a real rally, mind youdespite the Michellin Race of Champions licensebut the environments are fun, and the impressive scenery keeps things moving. The tracks are well-designed (including cool two-car parallel courses), and the challenge and A.I. is pretty tough. In fact, as an arcade racer set in the rally universe, this ain't half bad.