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En 1UP personnel 01/01/2000 Il n'y a que d'autant de véhicules dans le monde pour le genre de course à tirer. Et avec à peu près tous les existants (et bien d'imaginer) les possibilités de course épuisé, Encore est retourné à un moment où la baignade a été une activité de groupe pour leur première incursion sur la Xbox. Pour les non initiés: Une équipe char est composé d'un char, tirer les chevaux, un conducteur et un guerrier. Une fois qu'une équipe est choisi, vous cliquez sur la course dans l'un des plu
By 1UP Staff
01/01/2000
There are only so many vehicles in the world for the racing genre to draw from. And with just about all existing (and many imagined) racing possibilities exhausted, Encore has gone back to a time when bathing was a communal activity for their first foray onto the Xbox.
For the uninitiated: A chariot team is composed of a chariot, pull horses, a driver, and a warrior. Once a team is picked, you hit up the races in one of seven worlds where you earn track-unlocking dinari by killing opponents, running over peasants, finding shortcuts, and driving in a crowd-pleasing manner. Thirty-seven unlockable tracks meander through rugged countrysides packed with obstacles, peasants, and falling boulders.
The game combines racing elements (shortcuts, speed boosts, equipment upgrades) with pain-inducing elements (stabbing, blocking, finishing moves) to formulate its own brand of gimmickry. The race stuff is solid and fun, while combat requires little more than constant button-mashing for success. The AI keeps races close, although artificially. No matter how fast or slow you go, opponents are close by.
What's missing from this game is any real flare. The tracks are fun(ish), the graphics are good(ish), and the controls are responsive(ish), but the outrageous "only in a videogame" components are curiously missing. Lions don't attack, Jupiter doesn't throw lightning bolts, shortcuts don't bustle with activity and visual treats, and the novelty of racing deathmatch style wears off quickly.